[common] # Defines if the Profiler should run in the Background or not B:enable-profiler=true [common.generator] # Defines how many milliseconds per tick the pregenerator should take to generate chunks # This config exists since the worldgenerator runs on gameplay thread # Setting this number above 50 ms will cause gameplay lag while setting it lower will slow the pregenerator down # If you want the fastest pregen speed but don't care about playability 250 is the best value, anything higher won't help unless you have edgecases #​ Range: 1 ~ 1000 I:time-per-tick=40 # Defines what task should be the Priority. Gameplay or Pregeneration. # This is done by accounting the game lag in time-per-tick calculation # When this is set to false it will prioritize a smooth gameplay over a faster pregeneration # When it is set to true, the game lag will not be accounted for in the time-per-tick calculation #​ Must be one of [GAME, PREGENERATOR] E:priority=GAME # Defines if the task queue should be automatically continued upon the startup of the game # This is automatically set to true when you start a task so when a controlled shutdown happens you don't have manually resume tasks # If you are in a crashloop due to the pregenerator simply set this to false and it should be solved B:auto-resume=false # This is a cache that stores last recorded pregen speeds. # This is used to generate Estimate Predictions for ETA of how long a task should take. # This isn't a config that sets how fast the pregenerator should run, but a config that keeps track of how fast they have been in the past # Default values are 1 chunk a tick, because it is at the center of the possible ranges. #​ Format: [dimension: (Integer); speed: (Float);], #​ Example: [dimension: 0; speed: 1.0;] P:pregen-speeds=<<< [ dimension: 0; speed: 1.0; ], [ dimension: -1; speed: 1.0; ], [ dimension: 1; speed: 1.0; ] >>> [common.tweaks] # Enables that the Server Preview Text in the Multiplayer Screen gets a Warning that if a Pregenerator is running # With a ETA Included so players who want to know how long it will take. # Once the Pregenerator is done or this is disabled the Original Text will be restored! B:enable-login-warning=true # Defines if the pregenerator automatically kills the game if it thinks the game is running out of ram to prevent world corruption # NOTE: It will simply save the game and kill it. Since so many auto restart scripts exists it takes advantage of that to simply reset the ram usage B:memory-protector=true # Defines how low the free ram has to be for 30 seconds straight before the pregenerator kills the game # The number is defined in MB I:memory-limit=384 # Defines how many players have to be online for the pregenerator before the pregenerator automatically pauses # -1 means it ignores players # 0 means the pregenerator is 24/7 paused # > 0 means if the player count is reached said number the pregenerator will pause I:player-limit=-1 # Defines if mineshaft references should be automatically be deleted to reduce the memory leak effect # If this is enabled then the locate command doesn't work on Mineshafts B:clear-mineshafts=true [common.commands] # Defines if the User Protection should be enabled # This is done due to people frequently generating with blocks in mind when everything is in chunks # And this ususally leads to way bigger worlds and flodding harddrives B:user-protection=true # The active list of retrogenerators A:active-retrogenerators= [common.customization] # Defines what is send in the chat Spam during the pregneration # This entries can be removed/reordered/added as you wish #​ Must be one of [Task, World, TaskInfo, ProcessingSpeed, LoadedFiles, workingArea, ExpectedTime, RamUsage, Controls] e:logger-order=<<< Task, World, TaskInfo, ProcessingSpeed, LoadedFiles, workingArea, ExpectedTime, RamUsage, Controls >>> # Defines the Permissions clients can use # Chunk Pregen comes with certain features that access server information, and sometimes you don't want to give OP rights since that will give access to everything # The permission system is ment to give controlled access to features #​ Format: [PlayerId: (String); Permissions: (List(Enum));], #​ Example: [PlayerId: 84d6171c-8546-4309-bf3e-fc0956f32ea0; Permissions: [COMMANDS, ALL_SCANNING, ALL_DELETION];] P:player-permissions= # Defines if translations should be done serverside. # This can address problems if the mod isn't installed on the client side. # While this shouldn't happen it is nice to have a backup option # Translation support should work 100% fine in singleplayer or if the mod is installed on the client when in a multiplayer session B:force-server-translation=false [client] # Defines the delay when the Tooltip in guis shows up, number is in milliseconds # This doesn't apply to the config itself! #​ Range: > 0 I:tooltip-delay=200 # Disables the backport of the Command line from modern versions. # Which makes writing commands much easier #​ Requires Restart B:disable-advanced-commandline=false # Defines if the preview should automatically adjust the scale to always fit the entire gui or not B:disable-preview-auto-scale=false # If the warning of Forge Essentials was shown. Config so it is only shown once B:warning-forge-essentials=false [client.preview] # Allows to offset the Preview Button in the World Creation Screen I:preview-button-x-offset=0 # Allows to offset the Preview Button in the World Creation Screen I:preview-button-y-offset=0 [client.pregen-overlay] # Defines if the Overlay is enabled B:enabled=true # Defines how many ticks between each poll are #​ Range: 1 ~ 20 I:Poll Delay=1 # Defines the Overlay Settings #​ Format: [horizontal-align: (Enum); vertical-align: (Enum); xOffset: (Float); yOffset: (Float); scale: (Float);], #​ Example: [horizontal-align: CENTER; vertical-align: CENTER; xOffset: 0.0; yOffset: 0.0; scale: 1.0;] p:overlay=<<< [ horizontal-align: START; vertical-align: START; xOffset: 0.002; yOffset: 0.002; scale: 1.0; ] >>> [client.tracker-overlay] # Defines if the Overlay is enabled B:enabled=false # Defines how many ticks between each poll are #​ Range: 1 ~ 20 I:Poll Delay=1 # Defines the Overlay Settings #​ Format: [horizontal-align: (Enum); vertical-align: (Enum); xOffset: (Float); yOffset: (Float); scale: (Float);], #​ Example: [horizontal-align: CENTER; vertical-align: CENTER; xOffset: 0.0; yOffset: 0.0; scale: 1.0;] p:overlay=<<< [ horizontal-align: END; vertical-align: START; xOffset: 0.002; yOffset: 0.002; scale: 1.0; ] >>> # Defines which dimension the Detailed info should be focusing on # The Detail just shows additional stats that it tracks in the overlay I:detailed-dimension=0